![]() ![]() The foundation was set, it just needed more combat depth and content, and perhaps a longer time in the oven in some of the other mentioned areas as well. Lost in Random has the soul of a modern classic. ![]() To be clear, the game isn't replayable, sure, but it didn't need to be. Some weirdly missable achievements were added in a game without a chapter select and clearly meant to be played through once. Some may find there to be too much dialogue, and granted there's a ton around every corner, but I actually quite enjoyed it - but to be clear, it would've been better to include more passive storytelling or worldbuilding and also more in-depth character involvement. Each area is a place to temporarily "live" in until the next, and that's one of the best ways to handle this kind of design. On that note though, each area was well-designed insofar as you stay in the area until you're finished, so it's impossible to accidentally miss side quests and such. Seriously great character and art design, and as another reviewer said, perhaps let down by uniformly drab townscapes. Great story, voice acting dialogue was mostly interesting and sometimes funny. The board game fights were fantastic and each one unique. There weren't many instances of arbitrary fights, but it occurred. Enemy variety began to suffer toward the end. I stopped using the card shop halfway through (bought or already had everything), and even then only a quarter of the card selection was useful, if I'm being generous. I wish I could rate this higher, but it clearly suffers from a significant lack of cards. ![]() So overall it's a mixed bag but still pretty good, it starts out quite fun, but becomes a drag towards the end, but the artstyle does a lot of heavy lifting.ġ5h 42m PlayedHonestly fantastic, charming, very clear that passion went into this game. Some shots wouldn't look out of place in an animated movie, although when you get closer to characters and textures that doesn't hold true. But what it does have is a lot of charm and a great artstyle, it's very Burtonesque, remeniscent of movies like "The Corpse Bride". The whole fourth wall breaking narrator thing has been done to death by now. The story is mediocre, and the narrator bit becomes old quite fast. So the combat is pretty much the same from the third hour until the 10th+. There are only about 5 enemies and again, most of them show up quite early. There also aren't enough useful interesting cards in general, and after the first couple of hours no new cards will get unlocked anyway. This means the first minute or so of the fight is the same boring thing over and over. The combat has some serious issues, the biggest being that every battle at the start is the same thing, waiting until the gems spawn on the enemies, shooting them and getting cards. Please try again later.11h 10m PlayedIt starts out well, an interesting mash-up of a card battler, an action game and a bit of RNG from the die. Sorry, you are ineligible to sign up for this newsletter. ![]() If you still have troubles receiving the emails, please contact EA. Please check your spam folder for the above email. You’ve already signed up for EA Originals newsletters with the above email. Unsubscribe at any time by changing your email preferences. You've successfully signed up to receive emails about EA Originals and other EA news, products, events and promotions. Sign up today to receive the latest Lost in Random news, updates, behind-the-scenes content, exclusive offers, and more (including other EA news, products, events, and promotions) by email. I can unsubscribe at any time by changing my email preferences, contacting privacyadmin.ea.com, or writing to Electronic Arts Inc., ATTN: Email Opt-Out, 209 Redwood Shores Pkwy, Redwood City, CA, 94065, USA. Learn about the cards you’ll collect as you journey through Lost in Random. ![]()
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